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Thread: Alert Fighter

  1. #1

    Alert Fighter

    Hi everyone

    Just incase you wondered I am still working on Alert fighter.

    I have had some major problems with speed on low end machines and after some investigation I found it was down to the scripting system. It just wasn't fast enough for what I needed. So I'm re-working the whole system to still allow the designers to define which thrusters fire for certain control inputs, but the whole this will just run normal compiled code.

    I might still hang on to the scripts for other non critical stuff though.

    In the mean time I almost finished the Raptor model,so here's a quick peek



    Enjoy

    Dean
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  2. #2

    Alert Fighter

    Thats a fine looking model. How many polys in that thing?

    The url posted appears not to work.
    [size=9px]edit: url fixed[/size]

  3. #3

    Alert Fighter

    I fixed the typo in Dean's link. The model does indeed look excellent!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    Alert Fighter

    Thanks for fixing the link Dom

    The model has

    1244 Verticies
    1492 Triangles

    It was done using Milkshape. The image here has a bump map applied from within Unwrap 3D, I'm going to be implementing bump mapping in Alert Fighter over the next week or so (I hope)

    Thanks for the feedback, it's nice to know that I'm not the only one that thinks that ship looks good
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  5. #5

    Alert Fighter

    I finally finished the Raptor model

    Final Vertex count is 1501
    Triangle Count is 1724





    BTW - I anyone wants any low poly space craft models doing (of this kind of quality) let me know and I might be able to help out (not for the Competition though as I'm a judge )

    Here are a few other ships I've done/am doing.

    http://alertfighter.mirthmedia.co.uk...bhamerhead.png

    This one is a definate work in progress

    http://alertfighter.mirthmedia.co.uk...ighterscrn.png
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  6. #6

    Alert Fighter

    That's a neat low-poly model!

    P.S. How long (approx.) does it take to create a ship like this in Milkshape?

  7. #7

    Alert Fighter

    Thanks Lifepower,

    It took about a day/ day & half in total. I tend to use reference images when I'm building a ship that has already been designed, that makes it easier

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  8. #8

    Alert Fighter

    It really looks nice for a low poly ship!
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  9. #9

    Alert Fighter

    More updates. I got the raptor in game shots done now.






    sorry if they appear a biut dark, it's something to do with taking the shots on my laptop. I'll try and sort it out later.
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  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    Alert Fighter

    Hey Dean I just found something rather neat on SciFi.com (the tv network that runs the show BSG).

    http://www.scifi.com/battlestar/ships/ships/

    It's a list of a whole bunch of ships that are used on the show. I think that it might help you with making the more proinent vessels in your game.

    And the actual model of the newer Viper that I can't remember it being mentioned in the series yet, is the Mark VII.

    Enjoy!

    [size=9px]BTW: How many of these do you think we'll actually see in the game?[/size]
    Jason McMillen
    Pascal Game Development
    Co-Founder





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