Results 1 to 4 of 4

Thread: Flexible sound system

  1. #1

    Flexible sound system

    It's time to add sound system to my RPG-project..

    So, I checked this forum area and I decided that probably that OpenAL would be nice. Thought, now I got new problem:

    There's very interesting system with those lakes I have added to the game: they are square areas with few (30-50 etc.) waterparticles. Particles just flies in that area randomly: every time they hit the lake's "wall", it bounces. And that's good place to play "water sound" :twisted: <- playing the sound won't happen always, just randomly..

    .....^-> though that bounce-and-play-sound- system won't work now since particles now moves way too slow for that because of that randomizing..

    But, the problem itself: I got OpenAL working etc. now in the game, and there are Playsound- methods etc. So, it should just work with sounds.play(waterparticle.sound); but it won't work: the sound just bursts some ear-killing sounds, you know.. so the original sound wont hear :P

    Well, I thinked that probably it's true that one sound can play only once at time; if it's playing arleady and you try to play it, it stops, and restarts.. but no. I made little testprogram which plays this same sound every time I click the form; it played smoothly and well; many times at once, producing nice "I'm at lake"- feeling.. :D

    But.. why it won't then work in the game..?

    Little sample code.. (uhh, I never like to show my codes in public :( )

    Code:
    &#123;
      xs is vertical speed and ys is horizontical..
      pq is quantity of lake particles and g&#91;&#93; is array of particles
    &#125;
      for i &#58;= 0 to pq do begin
        if random&#40;25&#41;=0 then begin
          g&#91;i&#93;.x &#58;= g&#91;i&#93;.x + g&#91;i&#93;.xs;
          g&#91;i&#93;.y &#58;= g&#91;i&#93;.y + g&#91;i&#93;.ys;
          if g&#91;i&#93;.x > self.lp.x-16 then begin g&#91;i&#93;.xs &#58;= -g&#91;i&#93;.xs; e&#58;=true;  end;
          if g&#91;i&#93;.x <self> self.lp.y-16 then begin  g&#91;i&#93;.ys &#58;= -g&#91;i&#93;.ys; e&#58;=true; end;
          if g&#91;i&#93;.y < self.ap.y+16 then begin  g&#91;i&#93;.ys &#58;= -g&#91;i&#93;.ys; e&#58;=true;  end;
        end;
        if random&#40;500&#41;=0 then sounds.find&#40;g&#91;i&#93;.sound&#41;.play;
    
        can.Draw&#40;Asphyreimage.Image&#91;g&#91;i&#93;.grf&#93;, extrax+g&#91;i&#93;.x, extray+g&#91;i&#93;.y, 0, fxBlend&#41;;
      end;
    I already tried to add each g[] their own sound.. same result :/ didn't helpo. And ate lot of memory ;D


    ..by the way.. is it very dump to use random() function like that? It reduces usage of CPU and makes lakes look a bit more slow, like in nature.. :D I'm using very peculiar methods in this game though :)


    Ahh.. what an messy message.. sorry for that. Hope someone gots it. I'm a bit tired right now, and head full of stuff :)
    Making ultimate rpg with thousands of years and every time new random history, people, world....

  2. #2

    Flexible sound system

    What exactly are you trying to do and what exactly is the problem?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3

    Flexible sound system

    Quote Originally Posted by Delfi
    What exactly are you trying to do and what exactly is the problem?
    Welll.. To be able to play a single sound many times in same time. How is it possible?

    ..sound "layering"
    Making ultimate rpg with thousands of years and every time new random history, people, world....

  4. #4

    Flexible sound system

    Check out my signature, there's a link to my sound library based on openal which does just that! and it's free to use
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •