Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: snapping sprite to tilemap

  1. #11

    snapping sprite to tilemap

    Hi, it's me again with another problem.
    After some consideration I've decided to (re)make my 'game' using gamestate and all was good untill I needed to draw my sprite on screen. I create my sprite on dxtimer initialization or right after 'New Game' is pressed and I try to draw it on my doGame procedure, right after I finish my tiling, but alas... That stupid sprite won't even appear on my screen.
    If anyone knows what's wrong with it, mI'm always open to ideas...

    Thanks in advance
    best regards, Leniz

  2. #12
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    snapping sprite to tilemap

    Hi leniz,

    If your are having a graphics problem, I'd recommend starting a new thread to discuss it in the forum that best fits it. [size=9px](ie. if you are using a specific library like JEDI-SDL or UnDelphiX or just talking graphics in general)[/size]

    People will be able to see and help you more directly this way.
    Jason McMillen
    Pascal Game Development
    Co-Founder





Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •