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Thread: Fast MM

  1. #1

    Fast MM

    Has anyone here used FastMM - https://sourceforge.net/projects/fastmm ?

    From the site :
    FastMM is a lightning fast replacement memory manager for Borland Delphi Win32 applications that scales well in multi-threaded applications, is not prone to memory fragmentation, and supports shared memory without the use of external .DLL files.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    Fast MM

    doesn't borland include it with D2006 and newer releases?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3

    Fast MM

    doesn't borland include it with D2006 and newer releases?
    Yeah its there

    And if you want to have it in previous versions I recommend Delphi SpeedUp http://andy.jgknet.de/dspeedup/
    It will improve your IDE and add other fast routines from the Fast Code Project site. And as we all know, those guys rule

  4. #4

    Fast MM

    Quote Originally Posted by Delfi
    doesn't borland include it with D2006 and newer releases?
    Included as a unit?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    Fast MM

    FastMM is awesome. Used it since it started quite a few years ago. Haven't used it in any of the latest versions of Delphi as I refuse to upgrade past D6. But the increase in speed and ectra are well worth it.

  6. #6

    Fast MM

    Yes I do use FastMM and actually has helped me much, especially while debugging, it's easy to locate memory leaks and eliminate bugs in your Delphi projects.
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:49 PM.

  7. #7

    Fast MM

    Quote Originally Posted by savage
    Quote Originally Posted by Delfi
    doesn't borland include it with D2006 and newer releases?
    Included as a unit?
    No, they've replaced their old memory manager with FastMM since D2006.

  8. #8

    Fast MM

    I use FastMM for debugging too, it solved all of my memory leaks and other side effects of those leaks, but I prefer to disable it when releasing applications.

  9. #9

    Fast MM

    6 months old topic bump :/
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #10

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