Quote Originally Posted by Almindor
Quote Originally Posted by Delfi
But that's not quite game-oriented network library the way hawknl and enet are.
Elaborate... enet's main description applies to lNet too. The difference is that lNet ALSO provides some of the higher level stuff.

If you mean that OOP is too cumbersome then ok (wrong but I can accept that ). lNet was actually created for my game originally (and still not used in it ) and only eventually grew into what it is today.
so, does inet provide enet's delivery of any size data over udp in proper order and properly handling split packets?