http://www.pascalgamedevelopment.com...?p=33161#33161
The main thing is only in AL_Lib.pas and VirtualOpenAL.pas, and those VCL units used are easily replaced by whatever you use in FPC.
http://www.pascalgamedevelopment.com...?p=33161#33161
The main thing is only in AL_Lib.pas and VirtualOpenAL.pas, and those VCL units used are easily replaced by whatever you use in FPC.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Bookmarks