my little openal wrapper is pretty easy to figure out, it's pretty trivial - you load wav files with it and playback them as sources. it comes with an example too.
my little openal wrapper is pretty easy to figure out, it's pretty trivial - you load wav files with it and playback them as sources. it comes with an example too.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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