Ugh.. your logic is flawed, opengl is useful within any thread as long as you execute opengl calls only one thread.Originally Posted by Chebmaster
Ugh.. your logic is flawed, opengl is useful within any thread as long as you execute opengl calls only one thread.Originally Posted by Chebmaster
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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