The result is most likely unpredictable. You should not rely on it. Check that the mesh vertex declaration has all necessary fields before passing it to shader, or use a different shader that doesn't need these fields.Originally Posted by chronozphere
Not really. You should check both the shader code and the vertex declaration of your mesh to make sure that both can function together.Originally Posted by chronozphere
Also, if you are using shaders, why do you still use FVF? :shock:
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