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Thread: 2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

  1. #1

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    I'm writing my post again, because I improved the code a lot.


    [size=18px]Version 1.6.8 ALPHA[/size]

    I have to say something about changes in gameplay. The idea of the game is quite different than in BEU Net 2006. The 2007 edition has got many implementations that (we think) make the game more interesting and playable.

    First thing, very unrealistic, but you should like that, is rope. It makes the gameplay some like Liero, but not at all. Weapons in BEU Net are more dangerous and the death comes faster . However, if you get some skill, you'll pwn each other fast and comfortable and be alive much longer .



    Weapons in 2007 are also different from the same in 2006. The crosshair kickback has been exchanged to the growing crosshair until permanent shooting.

    The networking code has been improved a bit. The ping and network requirements are smaller. Moreover, I've optimized texture sizes by increasing their compression factor (It makes no difference in game).

    Other screens:





    Downloads:

    http://seasoft.robal.org/download/beunet2007a11.zip - Everything (50,5 MB);

    http://seasoft.robal.org/download/beunet2007a11lite.zip - Without in-game music, if you don't want to download big files (29,3 MB);

    http://seasoft.robal.org/download/BEU3.zip - stability patch (optional).

  2. #2

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    New version has been published. Here is official video from it:

    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/nuQ2uJPWMIM"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/nuQ2uJPWMIM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

    If you want to download it:

    http://seasoft.robal.org/download/beunet2k7b2.rar

    (after it the game will open a page with another, small update).

    Enjoy!

  3. #3

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    Fine¬?¬?¬?

    Only game size is a lot ;/
    From brazil (:

    Pascal pownz!

  4. #4

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    The new video looks very cool and frantic. Mayb I suggest that you move the who got killed text away from the centre as it would be very distracting and may obscure your line of sight for the next kill.

    How did you do the blood splatter and smearing? It looks quite realistic.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    What lib you used for multiplayer?
    From brazil (:

    Pascal pownz!

  6. #6

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    ICS TWSockets. ICS pwnz for Windows UDP netcode programming. Better than Indy (but I use Indy for IRC, is very easy to use, but its UDP sockets suck).

  7. #7

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    Quote Originally Posted by S.Producer
    ICS TWSockets. ICS pwnz for Windows UDP netcode programming. Better than Indy (but I use Indy for IRC, is very easy to use, but its UDP sockets suck).
    I can't make it work with tcp {i need tcp at my game}

    can you write a simple demo ops: :?:
    From brazil (:

    Pascal pownz!

  8. #8

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    Oh, I use it for UDP only. For TCP I use Delphi's TServerSocket and TClientSocket.

    But I'll try to make some TCP demo for you if I had some time.

  9. #9

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    Quote Originally Posted by S.Producer
    Oh, I use it for UDP only. For TCP I use Delphi's TServerSocket and TClientSocket.

    But I'll try to make some TCP demo for you if I had some time.
    Thanks i will wait for it
    From brazil (:

    Pascal pownz!

  10. #10

    2D Quake and UT... and Liero mix: BEU Net 07 1.6.8

    But try to do it yourself, 'cos I have still lots of things to do .

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