Just a quick update, I've finally added the spring system to this tutorial's 3rd person Camera. With the spring activated, when the ship speeds away, the camera pulls back. When the ship turns, the camera lags behind in the turn to show a partial profile view of the ship. When the ship stops moving, the camera gradually slides back into place.

By pressing the "A" button ( either GamePad or Keyboard ) to toggle the spring, you can compare and contrast the spring-based camera with a rigid, fixed-offset camera. You will notice that the spring-based camera provides a greater sense of speed.

This concludes this tutorial and all that is left to do is to create some XBox 360 projects to go along with this and the other XNA Chrome demos. Then I'll get started on the article.