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Thread: GemChase Alpha

  1. #181

    GemChase Alpha

    Thanks Peter...


    A demo will come next week I guess. I want to implement the second element of gameplay first, which is to protect your station from the enemy ships.

    First step is done.... The station parts are vulnarable and can be destroyed by lasers (by your own too!).

    I also added some pyro effects to the destroyed station parts


    <center><object><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jEEmwZkqmpM&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="640" height="480"></embed></object></center>
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #182

    GemChase Alpha

    I like the fact that there is friendly fire. Not enough games add this element in.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #183

    GemChase Alpha

    *rofl* I just watched it again and realized, that I was recording sound from the microphone and not from the game itself... lol, you can hear me hammering on the keyboard Its the laptops Mic, so it sounds like I am hammering like an idiot, but actually this type of gameplay will not occur too much... don't worry

    And Dom, yes.... friendly fire is a must in my eyes. This way you really have to look where and how often you fire ... make it a bit mor thrilling I guess.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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