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Thread: GemChase Alpha

  1. #41

    GemChase Alpha

    Quote Originally Posted by pstudio
    I don't know if you have an off-by-one error, but apparently you can have 0 in life and still play :eh:
    Oh yes, thanks for that! My life value is of "single" type and if it reaches a value <1> 0 it is shown as 0 I will change that!

    Quote Originally Posted by pstudio
    An completely different thing. I've been thinking about creating a game were the control will be the same as in your game. May I ask how you do the movement in your game. I was thinking of using a vector to represent motion and one for gravitiation. Is that how you did it?
    I have 3 Vectors and 1 constant.

    Position, Velocity and Acceleration = Vector
    Gravity = constant

    Now... in this little game I do not really need Acceleration, becaus I just set y value of Acceleration Vector to Gravity. But you will need it for other things like rockets etc.

    The new position is always calculated something like this:

    Velocity := Velocity + Acceleration;
    Position := Position + Velocity;

    Now you can change things like Acceleration or Velocity to control the movement...


    @godbeast:
    It seems that your video card/driver has problems with texturefonts from DanJetX. I will upload a new version tonight, which uses both, prerendered texturefonts and runtime generated fonts. It would be nice if you could test if you can read anything written on screen.

    @skri: I have ATI X1600 Pro PCIE
    I don't think that the issue is brand related... but I guess it is some kind of problem between DanJetX and NVidia drivers.

    @Setharian:
    Please tell us your driver version so we can check if there maybe is an issue with NVidia drivers.

    Thank you all very much for testing!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #42

    GemChase Alpha

    ForceWare 165.01 and BIOS video version 5.73.22.07.02 here, if it can help
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  3. #43

    GemChase Alpha

    Thanks Legolas.

    New upload (link is in first post).

    Unfortunately no changes to the video card related issues.


    - added some test levels. Collect the gems shown in UI (bottom of screen) in a given time (countdown is shown upper right, this is just a placeholder for a real countdown) to procedd to next level.

    - added changing background support

    - added random meteor attack (which spawns only in level where it is configured)

    - added bonus colors. If a bonus color period occurs, the gems of that color give 10 extra points when collected.

    - more sound, more music

    - If countdown runs down to zero, game ends

    I think thats it for today... I need to get up early tomorrow.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #44

    GemChase Alpha

    Hi Dirk,
    I find the meteor shower a bit annoying and it really comes down to pure luck whether you survive them or not. Maybe only have them appear for a limited time if you fail to pick up certain bonuses.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #45

    GemChase Alpha

    Hey Dom,

    the game is still in Alpha state so the meteor shower spawns much too often, the meteors are too fast and the frequency of single meteors also has to be adjusted. It was added just to show it in this version. There will be some other "handicaps" which happen during gameplay. It shows just the idea.

    I assume the game runs well on your machine?

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #46

    GemChase Alpha

    Quote Originally Posted by Huehnerschaender
    I assume the game runs well on your machine?

    Yes the game runs fine. No glitches to report.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #47

    GemChase Alpha

    I just tried it out, and though I know it's still in alpha I have some thoughts.

    It doesn't make sense that the metoers can fly through walls. It woulds seem naturally for me if they deflected instead. Perhaps made an explosion instead, which you don't wanna be near of.

    It would be an idea, if you made sure that the game actually spawned the gems you needed. I waited 30 seconds to get 3 fuchsia gems. I died of time out :?

    That's it for now.

    Btw. Love your intro
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  8. #48

    GemChase Alpha

    Quote Originally Posted by pstudio
    It doesn't make sense that the metoers can fly through walls. It woulds seem naturally for me if they deflected instead. Perhaps made an explosion instead, which you don't wanna be near of.
    Yep, meteors will collide with walls. So you can hide under a platform during a meteor shower (reducing the risk to get hurt, but losing time)


    Quote Originally Posted by pstudio
    It would be an idea, if you made sure that the game actually spawned the gems you needed. I waited 30 seconds to get 3 fuchsia gems. I died of time out :?
    I know... The levels in the last Alpha are "worthless". Just a test to show what I have. I already have implemented more leveldata. I can now configure the chance of each color to spawn, and I also can configure the amount of simultanous spawns.

    I had some problems with timing all the states of the game, but I am nearly done and a new Alpha will come tomorrow I guess. Now with a lot of speech-sounds (I sat the whole day recording my damn voice and changing the pitch to make it sound like I thought it should be (the UFO is steered by a green little alien, and you hear his voice during game) )

    The program becomes more and more a real game each additional hour I work on it.

    Quote Originally Posted by pstudio
    Btw. Love your intro
    Thank you very much! *rofl*
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #49

    GemChase Alpha

    Quote Originally Posted by Huehnerschaender
    The program becomes more and more a real game each additional hour I work on it.
    Does this mean we will see this as part of Valgard's Fate ;-)?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #50

    GemChase Alpha

    *hehe*

    No.


    Valgards fate is still in progress, don't worry. I am just a little lazy with rendering characters animations. I want him to have a hammer in his hand which forces me to redo all animation renderings

    This little game her was meant to be finished in a few days... ok, I did not finish it within the timerange I thought, but there are already much more features than I wanted to include. But some of them were really necessary to make it worth to be called a game.

    The game will be finished within this week! There is no excuse, no reason that it will not. The only thing which may be left open are the issues on some computers... I already spent much time in them, but I did not find any fault in my own rendering procedures... I am on it on Dans forums.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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