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Thread: GemChase Alpha

  1. #61

    GemChase Alpha

    It's also the speed of switching images in and out of memory. The more efficiently you manage your images and rendering loops, the more efficient your program. As soon as you get to 3d you hit a new dimension (2^2 versus 2^3, remember; a potentially huge difference) and with soft shadows and shaders things really get stressed.

  2. #62

    GemChase Alpha

    wodzu, probably has a lot to do with your coding decisions. How you optimize how you manage graphics etc. You could potentially make a starcraft game or any game for that matter using Delphi. The efficiency and speed of the game are determined by other decisions. For example don't expect to make starcraft III using DelphiX.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  3. #63

    GemChase Alpha

    I am happy to say that the link in the first post now leads to the third Alpha version. There are many new things. Just try it out.

    The "bomb" will get a new 3D model... right now its a smoke-grenade model Just don't bother.

    To all who had renderproblems: Please report if the problems are gone now... this is one of the most important things to me this time.

    And before you ask: Yes, the voice is mine
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #64

    GemChase Alpha

    Just tried it using Vista.

    First screens are black - i.e. the start up screens.

    I had to use the escape key to get through these screens - the game does actually start and all the effects are there. It all looks great. However, on my work vista machine I didn't get high frame rate - will try at home this evening.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  5. #65

    GemChase Alpha

    The first 2 screens will be replaced by intro and menu. The text shown there uses TDJXTexFont. Maybe Dan can help there again

    How much FPS did you get?
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #66

    GemChase Alpha

    Quote Originally Posted by czar
    Just tried it using Vista.

    First screens are black - i.e. the start up screens.

    I had to use the escape key to get through these screens - the game does actually start and all the effects are there. It all looks great. However, on my work vista machine I didn't get high frame rate - will try at home this evening.
    Ditto, though I got a high frame rate I think. The first two screens consisted of uncleared video memory, meaning things aren't being loaded/swapped correctly, followed by a playable game.

    Neat spawn effect.

  7. #67

    GemChase Alpha

    Thanks for the answers...

    I think the easiest way will be not to use prerendered texture fonts.

    But its nice to know that the game now runs on your machine Robert!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #68

    GemChase Alpha

    I'm glad it works too. Your voice(s) are hilarous! You need to record one screaming, for when the player has like 1-2 HP left. It'd fit perfectly!

    Oh, and I'm getting 270 FPS. (EDIT: Fine, 300-400 depending on what's visible...)

  9. #69

    GemChase Alpha

    *hehe* Thanks! I was busy several hours yesterday to do the voice files
    I need much more for the finished game, they repeat too often during gameplay. There are several completely missing like death or using bomb.... all that will follow this week

    300-400 FPS is nice! I get up to 300 on my system at home.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #70

    GemChase Alpha

    Playable and fully visible here. FPS: 30-40

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