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Thread: GemChase Alpha

  1. #81

    GemChase Alpha

    Quote Originally Posted by Huehnerschaender
    Thanks for testing it mate!
    Could you please tell me something about your PC? video card, driver, DirectX version, OS...
    Windows Vista,
    core 2 duo 2.67Ghz,
    2GB RAM
    NVidia 8800 GTS 320MB
    Directx version 9.18.944 (publ. date 4/10/2007)

    I'm currently at work, so I can't test right now, but I remember that right after starting, the screen becomes black. There's nothing visible, but I can hear music playing. I pressed escape (unsure if I pressed it twice) but that didn't seem to do anything, so I used alt-f4 to quit.

    I'll try some other games from Dan's site to see if they have similar problems.

  2. #82

    GemChase Alpha

    Thanks Alex.

    It seems to me that you did not reach the game screen at all.

    You were stuck within my intro and menu scenes because you are not able to see the text I display as placeholder for later included menu and intro.

    You say you heard music. If thats all you heard you have not been into the game (you should at least hear a spoken countdown (3..2..1..go)).

    Could you press ESC several times after you started the game? This should lead you to the game screen. I am sorry that the texturefonts do not seem to work properly and that you just see a black screen because of that.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #83

    GemChase Alpha

    HI Dirk,

    My home machine is almost same spec as Traveller - except I have the 640MB GTS

    Black screen - press escape wait press escape and the game begins

    700FPS
    The views expressed on this programme are bloody good ones. - Fred Dagg

  4. #84

    GemChase Alpha

    Nice game, Huehnerschaender

    Only problem I had was having to press Esc twice in the beginning.

  5. #85

    GemChase Alpha

    Quote Originally Posted by Bijo
    Nice game, Huehnerschaender

    Only problem I had was having to press Esc twice in the beginning.
    Thanks

    I made some minor changes today and I also did the title/menu screen. So hopefully I can upload a BETA state tomorrow.

    I don't have the time to make really cool backgrounds, so the title is not very spectacular, but good enough for a complete game made in one week



    Greetings.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #86

    GemChase Alpha

    Well, I finaly had the time to try again and it appears I was indeed a bit too quick with my judgement, last time. The escape - wait - escape scenario worked for me as well and now I´m happy to say: I can play the game!

    I must say for the small amount of time, you really did a great job! From the cool spawning animation, to the superb voice effects, rounded up with a cool looking menu screen. My thumbs up! :thumbup:

  7. #87

    GemChase Alpha

    Quote Originally Posted by Huehnerschaender
    The game will be finished within this week! There is no excuse, no reason that it will not.
    Well, the game as "the game-engine" is ready to go. There is nothing much I need to do on it (except if you'll find additional bugs in the next release (which will be beta)).

    The only things I am currently still on are:
    - some more voicefile I'd like to have in the game
    - I really don't like my tiles for collidable "walls", so I am trying to do some new graphics for them, also with some variety.
    - Highscore is not ready yet

    I guess I'll upload what I have this evening as Beta-release. (unfortunately I had some family things to do, otherwise already would have finished all this).
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #88

    GemChase Alpha

    Oh, and thank you very much Alex!! (for re-testing and comments!)
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #89

    GemChase Alpha

    Ok, here we go...

    New upload of "complete" gameplay.

    http://www.dino-it.de/GemChaseBeta.zip

    There are still a few things to do but I want to know if there are any rendering problems left in this version.

    Highscore system still has to be done.

    At the moment there are only 8 levels. I will make more when I know that the gameplay itself is running well on different kind of machines.

    And of course I would like to see some criticism and ideas. Does the game "make fun" or not, what could be done better etc...

    Upload is 17 MB this time because I added 5 songs to the game.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #90

    GemChase Alpha

    Tested here, absolutely no problems, runs smoothly.
    Generaly, IMO very fun and juicy game.
    Good job! :thumbup:

    One suggestion about gameplay - no damage is taken when I hit the "roof" (I mean the upper part of the screen, not wall). So the trick is - fly safely around it, avoid meteors and collect gems. I managed to get to the 5th level without a single scrath using that technique :twisted:

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