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Thread: delgine map

  1. #1

    delgine map

    this is 1 smal demo from my new dx engine
    with delgine map is nothing fancy
    the key is
    w,a,s,d and space

    shows=
    decals,particle system,md3 model (joints rotate),delgine map,3d entities and collision with coldet.

    http://pwp.netcabo.pt/LuisRosaSantos/duke.rar

    sory my bad inglish ops:










    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  2. #2

    delgine map

    I already saw this on the Delgine forums. I use DeleD too.
    If you develop an idiot proof system, the nature develops better idiots.

  3. #3

    delgine map

    Unfortunatly it crashed on my system.
    The last line was: "building particles".

    My specs:
    OS: Vista ultimate 32bit
    CPU: AMD 64 X2 5400+
    RAM: 2GB DDRII
    GFX: Club3D GeForce 8600 GT (DX10 compatible)

    Screenies look nice though

    EDIT: here's the log file:
    9-6-2007 11:34:38 - Initialize DXRender Graphics Engine Core !
    9-6-2007 11:34:38 > Create DirectX Object[OK]
    9-6-2007 11:34:38 > Set DirectX Device to Window .
    9-6-2007 11:34:38 > Set DirectX Device vsync off .
    9-6-2007 11:34:38 > Set DirectX Device to hardware vertex processing .
    9-6-2007 11:31:50 > Create DirectX Device Object[OK]
    9-6-2007 11:31:50 > Create DirectX Matrix Stack[OK]
    9-6-2007 11:31:50 > Display Mode :1018x741(32bit X88
    9-6-2007 11:31:50 > Display Driver : nvd3dum.dll
    9-6-2007 11:31:50 > Display DeviceName : \\.\DISPLAY1
    9-6-2007 11:31:50 > Display Description : NVIDIA GeForce 8600 GT (
    9-6-2007 11:31:50 > Set default render states.
    9-6-2007 11:31:50 > Set default texture states.
    9-6-2007 11:31:50 > Set default matrix values .
    9-6-2007 11:31:50 > Set default render states.
    9-6-2007 11:31:50 > Create internal font[OK]
    9-6-2007 11:31:50 > Direct Input [OK]
    9-6-2007 11:31:50 > Direct3D [OK]
    9-6-2007 11:31:50 > Load Materials...
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\system.bmp
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Floor04.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Floor11.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Water01.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Roof03.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Wall01.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Wall06.jpg
    The files are all available at those locations but the engine somehow can't read them. :?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4

    delgine map

    Quote Originally Posted by chronozphere
    Unfortunatly it crashed on my system.
    The last line was: "building particles".

    My specs:
    OS: Vista ultimate 32bit
    CPU: AMD 64 X2 5400+
    RAM: 2GB DDRII
    GFX: Club3D GeForce 8600 GT (DX10 compatible)

    Screenies look nice though

    EDIT: here's the log file:
    9-6-2007 11:34:38 - Initialize DXRender Graphics Engine Core !
    9-6-2007 11:34:38 > Create DirectX Object[OK]
    9-6-2007 11:34:38 > Set DirectX Device to Window .
    9-6-2007 11:34:38 > Set DirectX Device vsync off .
    9-6-2007 11:34:38 > Set DirectX Device to hardware vertex processing .
    9-6-2007 11:31:50 > Create DirectX Device Object[OK]
    9-6-2007 11:31:50 > Create DirectX Matrix Stack[OK]
    9-6-2007 11:31:50 > Display Mode :1018x741(32bit X88
    9-6-2007 11:31:50 > Display Driver : nvd3dum.dll
    9-6-2007 11:31:50 > Display DeviceName : \\.\DISPLAY1
    9-6-2007 11:31:50 > Display Description : NVIDIA GeForce 8600 GT (
    9-6-2007 11:31:50 > Set default render states.
    9-6-2007 11:31:50 > Set default texture states.
    9-6-2007 11:31:50 > Set default matrix values .
    9-6-2007 11:31:50 > Set default render states.
    9-6-2007 11:31:50 > Create internal font[OK]
    9-6-2007 11:31:50 > Direct Input [OK]
    9-6-2007 11:31:50 > Direct3D [OK]
    9-6-2007 11:31:50 > Load Materials...
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\system.bmp
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Floor04.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Floor11.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Water01.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Roof03.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Wall01.jpg
    9-6-2007 11:31:50 > Error.Load texture : Unable to read file - data\duke\textures\Wall06.jpg
    The files are all available at those locations but the engine somehow can't read them. :?

    sorry about that...
    i find the bug , please wait the upload
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

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