did you use the actual NewtonBodyForEachPolygonDo ?Originally Posted by M109uk
your app is totally non-interactive, i cant even see myself how the physics are supposedly "wrong".
and how about some instructions to go with the test app?
did you use the actual NewtonBodyForEachPolygonDo ?Originally Posted by M109uk
your app is totally non-interactive, i cant even see myself how the physics are supposedly "wrong".
and how about some instructions to go with the test app?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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