where you have gltranslate, glrotate, etc.. do those functions yourself on the cpu, and store the data in some buffer.Code:glPushMatrix; glTranslatef(pos.x, pos.y, pos.z); glRotatef(rot, 0, 0, 1); glInterleavedArrays(GL_T2F_V3F, 0, @edges[0]); glDrawElements(GL_quads, 4, GL_UNSIGNED_BYTE, @tennumbers[0]); glpopMatrix;
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