You guys actually implemented bit-aligned record fields? do they also pack together on bit level or are padded to next byte? what does sizeof return for them?
You guys actually implemented bit-aligned record fields? do they also pack together on bit level or are padded to next byte? what does sizeof return for them?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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