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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Project Mundo seems to have come a long way so far. Congrats for sticking with it's development.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Yes. You seem to do a lot of hard work on this project. Keep it up!

    One thing: You do need better textures. Almost everything is blurry and repetitive. Just try some high-res ones. Also some lighting/shadows would really make the game more vivid.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    yep it's a great example of commitment

  4. #4

    Mundo 0.19 Released!

    Here is the change-log of this release:

    * New castle with four floors full decorated.
    * Map growth 9 times, actual size 3,24 ha.
    * DXF to OBJ converter, thanks to Dusan.
    * Added normals table in md2.pas.
    * Lighting improvement.
    * Improvements in collision detection.
    * Fixed scale, orientation and position in many models.
    * Disabled lighting for font drawing.
    * Expanded view limits to get visualization of far objects.
    * Updated lifebar to correct scale.
    * New camera mode cmBehind.
    * Added y coordinate do ENTER message.
    * New models: double_bed.md2 and castle's pictures.
    * Changed algorithm of monster's set target to consider the y coordinate avoiding to target players that are in other floors.
    * Fixed a bug in saving player's data.
    * Fixed drawing order of transparent polygons.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux.

    The keys are: arrows to walk, space to attack, F1 to F5 to change camera, ENTER to post chat, Z to run and X to jump.

    Pascal developers are invited to join

    Thanks for your feedback.


  5. #5
    PGDCE Developer de_jean_7777's Avatar
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    Played around a bit. There are issues with the Intel 945G Express graphics card, in that the vertices seem messed up.

    mundo-26032011 (i945G).jpg
    mundo-26032011 (i945G) -2.jpg

    I've also noticed that the game sometimes (rarely) does not show the main window (the console window is still visible). It gets to the 'Running the game...' message. Also, the controls are awkward. Using shift would be better for running instead of Z. The lack of mouse view is very limiting. The font used is not very visible on the input fields.

    Seems like a nice effort, but needs a lot more work.
    Last edited by de_jean_7777; 26-03-2011 at 09:13 AM.
    Existence is pain

  6. #6
    Quote Originally Posted by de_jean_7777 View Post
    Played around a bit. There are issues with the Intel 945G Express graphics card, in that the vertices seem messed up.

    mundo-26032011 (i945G).jpg
    mundo-26032011 (i945G) -2.jpg

    I've also noticed that the game sometimes (rarely) does not show the main window (the console window is still visible). It gets to the 'Running the game...' message. Also, the controls are awkward. Using shift would be better for running instead of Z. The lack of mouse view is very limiting. The font used is not very visible on the input fields.

    Seems like a nice effort, but needs a lot more work.
    It doesn't works with Intel 945G, we didn't find the cause. Until today just this board have this behavior.
    We consider shift better for running too. This prototype uses GLUT keyboard, that does not handle special keys well. The keyboard handling should be rewritten in the future.
    A mouse camera is in our plans too.
    The font is bitmapped, should be changed to true type in the future.

    Thanks for the feedback.

  7. #7
    I've got the same problem with vertices, with Mobile Intel(R) 4 Series Express Chipset Family.

  8. #8
    Quote Originally Posted by chronozphere View Post
    Yes. You seem to do a lot of hard work on this project. Keep it up!

    One thing: You do need better textures. Almost everything is blurry and repetitive. Just try some high-res ones. Also some lighting/shadows would really make the game more vivid.
    We should work more in graphics in the next releases.

  9. #9
    Quote Originally Posted by WILL View Post
    Project Mundo seems to have come a long way so far. Congrats for sticking with it's development.
    Thanks. The work continues, and we should have a new release soon.

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