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Thread: Project Mundo 3D MMORPG

  1. #41

    Re: Project Mundo 3D MMORPG

    Quote Originally Posted by Rahakasvi
    Looks nice.

    My console is filled with errors

    Access Violation
    Error in Tclient.OnReceive message='OBJ RAT POS + some numbers'
    Please tell me some details so I can track the problem:

    1 - What char name have you choose (I can find it into the log)
    2 - What OS are you running?

    Quote Originally Posted by Rahakasvi
    You should concentrate on making movement much smoother and fluent. I felt I was running in tar.
    At this moment, our priority is base coding, but the animations should be improved in the future.

    Thanks for the feedback.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  2. #42

    Re: Project Mundo 3D MMORPG

    I downloaded and tested it. I have the same problem with the exceptions. In my case it seems to have something to do with a rat (?).

    I get constantly messages like:

    Access Violation
    Error in TClient.OnReceive message='OBJ RAT POS 202383 442.00 619.00 180.00 100.00'


    Character name was 'doh' and system is Windows XP Pro SP3.

    Hope that helps

  3. #43

    Re: Project Mundo 3D MMORPG

    Quote Originally Posted by DarkBow
    I downloaded and tested it. I have the same problem with the exceptions. In my case it seems to have something to do with a rat (?).

    I get constantly messages like:

    Access Violation
    Error in TClient.OnReceive message='OBJ RAT POS 202383 442.00 619.00 180.00 100.00'


    Character name was 'doh' and system is Windows XP Pro SP3.

    Hope that helps
    A good bug report always help. Thanks for the report, I'll try to find what's wrong.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  4. #44

    Re: Project Mundo 3D MMORPG

    I had the username Rahakasvi and system is also XPSP3
    Current projects with Delphi & Lazarus: Dage - Dog Adventure Game Engine.

  5. #45

    Mundo 0.16 Released!

    Here is the change-log of this release:

    * Fix server shutdown if a client shut down (no audio device).
    * Change audio functions to do nothing if can't get a audio device.
    * Fix coordinates to jump sound.
    * Fix player to stop walking when attacking
    * Do not allow running back
    * Fix Access Violation in server when player die.
    * Fix music to not stop playing with high load
    * Implement end of message for messages client to server
    * Client log (mainly to catch errors)
    * Fix perspective and top cameras to not be affected by the jump
    * Add smooth rotations for the monsters.
    * Improve collision detection.
    * Add fall sound when falling without a jump.
    * Add smooth raising in irregular terrain.
    * TQuakeModel.Show refactoring
    * Add state (walking,jumping,running) to server char update message.
    * Game.pas code Review.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux. Linux users please run it in the console because it asks a name for the char.

    The keys are: arrows to walk, space to hit, F1 to F4 to change camera, ENTER to post chat, ALT to run and comma to jump.

    Pascal developers are invited to join

    Thanks for your feedback.



    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  6. #46

    Mundo 0.17.2 Released

    Here is the change-log of this release:

    0.17.2

    * Created README.TXT.
    * Fixes in collision detection.
    * Improved models animation speed syncronization.

    0.17.1

    * Bugfix - client crashes after chicken's respawn.
    * Bugfix - Player locks walking if other player attack.
    * Bugfix - Keys 'z' (run) and 'x' (jump) can't be used in chat mode.

    0.17

    * Added first NPC.
    * Added first item (Cheese) by Guillem.
    * Added dino (model made by Reginaldo).
    * Added chicken by Guillem.
    * Added monster collision detection at server side.
    * Added char names over the players.
    * Added angle in monster's messages from server to client.
    * Added number version in client and server and make server checks at login - by Guillem.
    * Improved server's exception handling.
    * Fix keys and network under windows.
    * Change player animation back to walk when release the alt key.
    * Several code improvements by Winhein.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux. Linux users please run it in the console because it asks a name for the char.

    The keys are: arrows to walk, space to attack, F1 to F4 to change camera, ENTER to post chat, Z to run and X to jump.

    Pascal developers are invited to join

    Thanks for your feedback.


    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  7. #47

    Mundo 0.18 Released!

    Here is the change-log of this release:

    * Merge of revisions 735-737 - Large refactoring by Winheim
    * Login screen
    * Eliminate scenes.pas (obsoleted by Maps)
    * Create account screen
    * Ranking screen
    * Graphic Login Screen and graphic layout for register and ranking screens.
    * Improve movement synchro between client and server.
    * Fix monster colision.
    * Reduce chicken speed.
    * Constrain password editbox to 8 characters
    * Change respawn to 2 minutes.
    * Wrong password message on login screen
    * Make monsters do not attack non-logged characters.
    * Change map - enlarge trees and put more monsters
    * Fix player death
    * Put the cheese back
    * Fix red screen
    * Put a button to ranking screen
    * Fix healing to limit to 100%.
    * Reset player after death.
    * Slow down attack interval of the monsters and revise it's strength.
    * Put players lifebar back
    * Performance review.
    * Implement calls to browser in closed-source operating systems.
    * Fix - other players attack dont perform.
    * Fix - can't see monsters attack other players.
    * Fix other players jump.
    * Fix - when other player attack stops walking
    * Fix logout of other players
    * Fix - one player can hit the other dislogged
    * Fix - other players attack repeats
    * Fix - Segmentation fault when jump

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux.

    The keys are: arrows to walk, space to attack, F1 to F4 to change camera, ENTER to post chat, Z to run and X to jump.

    Pascal developers are invited to join

    Thanks for your feedback.

    Last edited by Rodrigo Robles; 19-10-2010 at 01:48 AM. Reason: Fixes

  8. #48
    Co-Founder / PGD Elder WILL's Avatar
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    Project Mundo seems to have come a long way so far. Congrats for sticking with it's development.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #49
    Yes. You seem to do a lot of hard work on this project. Keep it up!

    One thing: You do need better textures. Almost everything is blurry and repetitive. Just try some high-res ones. Also some lighting/shadows would really make the game more vivid.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #50
    yep it's a great example of commitment

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