Assuming you have everything set up correctly simply download the following file and double click on it.
http://www.pascalgamedevelopment.com...Xbox360.ccgame

This should automatically try and upload the demo to your XBox 360.

In case some of you are wondering exactly how massive the C# wrapper is, this what it looks like....


Code:
using System;
using CamerasTutorial;

namespace CamerasTutorial360
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main&#40;string&#91;&#93; args&#41;
        &#123;
            using &#40;TCamerasTutorial game = new TCamerasTutorial&#40;&#41;&#41;
            &#123;
                game.Run&#40;&#41;;
            &#125;
        &#125;
    &#125;
&#125;
ALL the Chrome code exists in CamerasTutorial assembly and as you can see I simply instantiate TCamerasTutorial class and call it's Run method and that is it.

The minor hassle is compiling the Chrome code as an assembly, and it has to be done via a command line for now. But I am speaking to RemObjects to find out if it is an issue with the compiler or the Visual Studio IDE.

Of course once Microsoft allows non-C# languages to access XNA from Visual Studio or even Visual Studion Express, there will not be any need for any C# wrappers.