Right. Sorry. So I have this GLActor, and he has a texture loaded to him directly from the interface, not from the code. My question really is about multitexturing, I think. I found the demo provided poor. I want the glactor to have both textures, like in modern games, the normal texture and the bump-mapping. So in short I dont know how to load the normal texture and the bump map at the same model.Sorry, but I'm not that good with shaders so I cant provide any more information regarding the subject, and I hope this info was sufficent? Please do help me.