Can you supply a bit more information? Are you unable to load the normal map/bump map? Don't you have a shader? Don't you know how to calculate tangentspace normals?
Can you supply a bit more information? Are you unable to load the normal map/bump map? Don't you have a shader? Don't you know how to calculate tangentspace normals?
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
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