Yes, I do realize this. But the way I'm thinking of implementing this, is basically that rather than scripting ONE thing to do all this for me, each NPC will react to it individually- IE, if you steal something, your reputation for theft goes up, and a king on the other side of the world hears about it, and suddenly he decides you are a threat, so he hires an assassin. At the same time, an underground society of thieves hears about it, and decides your worthy of joining the group... And offers you protection from the assassin which was hired to kill you. And this is all outside of the quests or missions or etc that you are supposed to do, mind you.