Hello!

It's a shame that PGD (the best forum) is dieing.
Aside that I'm proud to pronounce my new project, "TunerZ".

The game will be a variation of Racing, Simulation, Tuning and RPG.

Currently all the attention is going to the documentation which can be downloaded here (still in progress as you might have noticed).

The project will be a multiplayer game, with all the race-factors within it.
TunerZ will use the Network Library written by myself.

The server is currently in the following state:
- multithreaded
- can handle 1471 online players (when there are 1472 players online the server will crash)
- can handle up to 200 players that connect to the server at once (this is at my pc, my computer runs out of memory)
- saves/loads data from a SQL database Server

The client (the game) is currently in the following state:
- can connect to the server
- can login

What needs to be done within a short period:
- Carphysics (50% done so far)
- Optimize the Network Library

What needs to be archieved within a short period:
- Server must be able to handle around 10.000 online players
- Server must be able to handle up to 1.000 players that connects at once.*

* = Archieved yet.

Further information will be shown.

Angelo.