Originally Posted by
technomage
Hey WILL
You are using Opengl Right? In which case texture size has no bearing on the size of your world.
You could render a 2500x 1250 quad on the screen if you wanted and just put a 512x64 texture on it. It wouldn't look nice but you get the idea.
Scale your texture to a power of 2 (rememder the width and height don't have to be the same, just power of 2 so 512x64 is OK as is 1024x512 or 1024x8 etc). An just render your world the normal size.
I may have got the wrong idea, but I would make my world size not dependant on the size of my textures.
Dean
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