Yeah, it is possible to find tilesets or other free domain/royalty free stuff and work your game around those. But you don't always get a perfect match. And sometimes it may funnel your creativity.

Like everything, there are pros and cons to every approach.


A term used a lot these days is 'Procedural Generation'. Introversion talks about indies making use of this concept a lot in games. Anyone here gone about any of this in their own projects?