Quote Originally Posted by WILL
actaully if you guys are used to the older Turbo Pascal style of doing graphics then you'll probably feel more at home with JEDI-SDL.

You're basically doing your graphics component-less anyhow... jedi-sdl.pascalgamedevelopment.com to check it out. It'll work just fine on any system and you use it just as you did back in the old TP7 days.

It has a ton of examples so you can run a working set of code that you can tinker with and see how to do X,Y,Z yourself. Plus if you really get stuck, I have a tutorial series that is in the Articles section of the site here that uses pure JEDI-SDL to show beginners how to make a Scorched Earth type game.

Self promotion not so much intended but it's something else you guys can check out too. Help give you an idea of what you want to be aiming for in the more graphical games.
JEDI-SDL is vry good but it has too many things that i will not use and will overweight my app size with dlls =/ (thats not prety bad, but evade it is better)

I will have a look at asphyre right now.