Im not a total new to gamedev i already used delphix but it was in the begin.


But today i have tested unDelphiX and im very disapointed



8 is the Code
[pascal]
if dxdraw.CanDraw then
begin
dxdraw.Surface.Canvas.Draw(0,0,boardbuffer);
dxdraw.Surface.Canvas.Release;
dxdraw.Flip;
end;
[/pascal]

9 is the Code
[pascal]
buffer.Canvas.Draw(8, 51, boardbuffer);
Canvas.Draw(0, 0, buffer);
[/pascal]


Muchhh, Muchhh more fast =/, lower mem usage, low exe size
The form is vry simple, not suitable for games, but im my case i think is the right choice.

Coments ?


Sorry my bad english ops:
im from brazil