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Thread: Pascal Dev Guides

  1. #11

    Pascal Dev Guides

    You're failing to mention Turbo Delphi.
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  2. #12
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    Pascal Dev Guides

    Selling Asphyre short? I don't think so. Documentation about the library is very sparse and I don't use it myself so some information was missing/incorrect to start with. I had put in GPL as default, but hadn't gotten to the license yet. No bias here.


    Turbo Delphi is on the list. (3rd down)


    Can anyone tell me if any/which of these work on Vista(or any Win64)?
    Jason McMillen
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  3. #13

    Pascal Dev Guides

    If I remember someone used Asphyre on Vista, but I can't remember whom. That's mostly just Delphi version and not library specific; same for win64. So they should work there.

    Considering that Yuriy is working to make games, Asphyre, and documentation I say cut him some slack there. Not to mention the total, from-the-ground-up rewrite changes a whole bunch of things that have to be documented.

  4. #14

    Pascal Dev Guides

    Turbo Delphi is on the list. (3rd down)
    I meant on the Compiler Platform guide.

    You mention Delphi for Win32, and under price you write '$847-1999'.
    If you're new to programming or Pascal it may be nice to know, that you can obtain a copy of Delphi for free.
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  5. #15
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    Pascal Dev Guides

    Quote Originally Posted by pstudio
    Turbo Delphi is on the list. (3rd down)
    I meant on the Compiler Platform guide.

    You mention Delphi for Win32, and under price you write '$847-1999'.
    If you're new to programming or Pascal it may be nice to know, that you can obtain a copy of Delphi for free.
    Huh... you're right. Don't know how that slipped by me. I thought to split the 2 new commercial products but completely forgot the free Turbo version.

    Ok, I'll be sure to put Turbo on it. *bad WILL! bad!* :lol:


    As for Asphyre, I agree that Yuriy has done a great job with it over the years. It was the 1st independent game library after DelphiX and it's still going. So I have nothing but respect for it and the work he's done. But it is a well known fact that documentation is well not there. It happens in a lot of 1-man projects. But he has done a great job of maintaining a set of support forums for the library. Without those I think he might have gotten the lib to be quite as successful as they have been in recent years. And it is an excellent library. [size=9px](Good enough for TANX which won last year's PGD Annual )[/size]


    For Win64, I have everything in ? [size=9px](at least I do in my current version, I might have slopped a stray X in there though)[/size] just because 'I don't know'. <sup>(tm)</sup> It happens.

    If I had a machine that ran Vista [size=9px](it'll never happen)[/size] I'd test some demos myself, but I'm gonna have to rely on you good people to keep me informed.


    Guide is updated, I'm going to massage it a bit more weeding out any remaining ?s and boo-boos. I'll probably publish it on the front page tonight after work. (Real busy today for some reason. :scratch
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #16

    Pascal Dev Guides

    What about Quadruple D?
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  7. #17
    Co-Founder / PGD Elder WILL's Avatar
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    Pascal Dev Guides

    Wow, that does look impressive. Looks like there is some sign of Pascal life left in Japan.
    Jason McMillen
    Pascal Game Development
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  8. #18

    Pascal Dev Guides

    Free Pascal supports PowerPC 64, Lazarus runs fine on win64 as of late, and also Lazarus runs on amd64 nicely too (native I mean)

    On library side, GLScene works with Lazaurs/fpc on Linux 32 bits atleast partially (we still miss fullscreen and fonts, but other things work)
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  9. #19
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    Ok, I've updated the Compiler list...

    GLScene still has Linux support as partial. I'd consider fullscreen a rather major feature. Once you get those completed, let me know and I'll put it as full.

    Also have you guys gotten a project/showcase page up anywhere for the Linux port of GLScene? Would be a good idea if you wanted to promote it.
    Jason McMillen
    Pascal Game Development
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  10. #20

    Pascal Dev Guides

    Will, when are you going to factor in my corrections for Asphyre?
    • Asphyre fully supports, and primarily supports, Turbo Delphi. And there is a Lazarus/FPC port of Asphyre 3.1 as well.
    • Asphyre has no official sound support of any kind. Squall is a user header by Ch@$er, not Yuriy.
    • Asphyre has built in Networking support via UDP and has since early v3.
    • Asphyre has native integration with Newton for Physics now.
    • Asphyre is licensed under the MPL 1.1, not the GPL. HUGE difference there. It is open-source as well. Only the betas were closed source.
    • Asphyre was developed by Yuriy Kotsarenko, whose website is Afterwarp.net; I don't know if he's keeping this name for anything but Asphyre either.

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