There does not appear to be any header changes in the latest version of SDL, so I have incremented the appropriate version numbers. It does how-ever add a new environment variable that can be used to stop screen-savers on Win32, Linux and Mac OS X kicking in.

Anyway, a new beta version of the headers is now available for download from http://www.pascalgamedevelopment.com...DI-SDLv1.0.zip

I will try and update the documentation to add the new environment variable tomorrow.