Hi everyone.
I was wondering...
Is there a dirrerence between doing this:
[pascal]
MyDirect3DInterface := nil;
//OR
MyDirect3dInterface.Release;
[/pascal]
and this:
[pascal]
if MyDirect3dInterface <> nil then MyDirect3dInterface.Release;
//OR
if MyDirect3dInterface <> nil then MyDirect3dInterface := nil;
[/pascal]
Until now, i usually set my interfaces to NIL to free them without the IF THEN check. However i often see this in other D3D sources (both pascal and C++).
So, Is there any difference between these methods.
I recall that i read somewere that releasing a method twice is bad:
[pascal]
MyDirect3dInterface.Release;
MyDirect3dInterface.Release;
[/pascal]
Is this also true when i do this??
[pascal]
MyDirect3dInterface := nil;
MyDirect3dInterface := nil;
[/pascal]
Can someone tell me what the right way is, because it's confusing me a bit.
Thanx alot
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