It's going forvard, have made some optimizions in the 3ds renderer and is currently working on implementing OpenGL material constants. Have also some plans on making optimations on the ms3d loader.
It's going forvard, have made some optimizions in the 3ds renderer and is currently working on implementing OpenGL material constants. Have also some plans on making optimations on the ms3d loader.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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