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Thread: News

  1. #11

    News

    Excellent! I'll probably go check things out this weekend

  2. #12

    News

    The new page is now completed, has been quite tricky but it works really fine now. Have added a terrain collison class in GLXCollisions and is considering adding an component for use with FMOD for nice soud supprort, anyone interested of that ? Are also optimizing the terrain engine, currently managed to increase the rendering speed by 16! times. Really nice =).
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #13

    News

    Sounds really good!!

    Looking forward to test it out. Both sound support and the terrain engine!!

    Keep up the good work!
    Regards
    <br />Per Ivar T.

  4. #14

    News

    The sound feature sounds really exciting!
    Would be real neat with synch support btw...

    I have used GLXTreem for a while now, and I have to say, IMHO, they are definatly the best graphics components around.
    BK - we.create (tm)

  5. #15

    News

    Thanks
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  6. #16

    News

    Hi Andreas!

    Was just wondering how things were turning out
    Any news on the new version?

    Keep up the good work!
    Regards
    <br />Per Ivar T.

  7. #17

    News

    It's going forvard, have made some optimizions in the 3ds renderer and is currently working on implementing OpenGL material constants. Have also some plans on making optimations on the ms3d loader.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  8. #18

    News

    Have uploaded 3 new screenshots of the new components to be released in the next version, is making the final testing on the components now. The new GUI engine is probably not be 100% complete when release, so not shure if i shold include it or not.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  9. #19

    News

    It looks really great ! In fact i was wondering if i should get into open AL to include sound or if i should wait for the GLXT component. Now, the choice is done
    And the material component looks good too but i wonder how it works...
    I can't wait for the release ! GLXTreem is just great.

    Abened

  10. #20

    News

    The materials work by specifing how lightning should interact with the object, hov much shiniess and so on. It can be used both with and without textures but lighting must be enabled for it to show.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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