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Thread: Projekt "W" - Phase 1 - Released

  1. #1

    Projekt "W" - Phase 1 - Released

    Finally after a year of hard work I have finished Phase 1 of Projekt "W". Phase 1 is the first relase and is not a demo but a full game with no restrictions or limitations, with "Phase 2" (added features and more) to follow next year.

    Up to now this has been my most complex and ambitious project and I'm happy at what I accomplished so far and I hope you enjoy playing this one too. In case you didn't read my other posting about Projekt "W" : It's a turn-based strategy game and your goal is to lead one of the fictive five nations ot global world-domination.
    It has been written using Borland's Delphi (started with Delphi 7, moved to Turbo Delphi last year), uses OpenGL for graphics and renders complex backgrounds together with a detailled globe and reflecting water using OpenGL-shaders. It also uses FMOD for sound and music-output.

    Get the download, much more information and a lot of new screenshots over at the game's official page.

    Note that I did this on my own and since this is a complex game and I don't own a full QA-department there will be bugs and balancing may need some adjustments. So if you find any problems or bugs just post them here and I'll collect the feedback for the first patch.

  2. #2

    Projekt "W" - Phase 1 - Released

    This is great news!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3
    farcodev_
    Guest

    Projekt "W" - Phase 1 - Released

    Cool game and clean interface, in two words, good work

  4. #4

    Projekt "W" - Phase 1 - Released

    Congratulations for the release!

    I already downloaded and took a quick look at it. Looks very polished with nice graphics. Unfortunately I am a little stressed with some project lately so I don't have time to play games at the moment. But I will catch up on this.

    Keep up the awesome work!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #5

    Projekt "W" - Phase 1 - Released

    Just took a quick peak here at work and I must say it looks awsome. Can`t wait to check it out at home with a proper machine.

    Congratz

  6. #6

    Projekt "W" - Phase 1 - Released

    Note that I just had to reupload and updated version. It seemed that I forgot to include the music files for winning and loosing the game so if you had music enabled while winning or loosing it would crash. If you encounter this, please redownload it or disable the music.
    This fixed version (1.01) also fixes a crash with resolutions of aspect ratio 5:4.

  7. #7

    Projekt "W" - Phase 1 - Released

    Congratulations! I’ve been waiting to play your game for a while now.
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  8. #8

    Projekt "W" - Phase 1 - Released

    Big congrats! I'll look on it immediately after coming back from work. Have you thought about selling your game?

    Of course now when it is for free it might complicate some things but what about Phase 2?

  9. #9

    Projekt "W" - Phase 1 - Released

    I'm still undecided about selling the game as I first want to see reactions for Phase 1. So when Phase 2 is finished I may sell it as shareware, though I'm not sure about is.

    And please note that a patch is underway. The guys over at the german Delpi OpenGL community literally buried me under feedback and it seems that there are some problems and bugs with this release. So I started working on a patch that I may release this weekend (or early next week) that fixes most of the problems.

  10. #10

    Projekt "W" - Phase 1 - Released

    Hey Sascha, I've been playing for a bit now, and I notice the AI building lots (at least the Asian bunch) of loyalty boosters and three polluting buildings. In this case 2 mega factories and a factory. Also I notice population seems to have too much pollution associated with a 1.0 rating; at 0.7 it takes 4 air filtration plants to break even on pollution. I was playing as the oceanic front if it makes any difference. Spies are a little too easy to catch when sabotaging power though -- one spy was almost the absolute best you could get and was caught the first time with no present brigade.

    Good work so far.

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