I've experimented somewhat with adding scripting to the gui engine, got it to work somewhat but not good enough.Originally Posted by jdarling
However' im not really convinced with the whole lua wrapper thing for all the stuff, like rendering, game loops etc. In my opinion that should stick in the compiled language, stuff like playing sounds, triggers, ai and such parts are stuff that belongs in scripting.
Joshas, that only diagonal stuff in the collision demo seems strange to me, does the input demo work correctly ?
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