Quote Originally Posted by jdarling
Andreaz, does this mean that your ready to add scripting wrappers to the project? I've just about got pLua ready and would like to wrap up Phoenix to test out the new code as I think it would be a great starting point. Looking at it all, things have changed significantly since I created the original wrappers .
I've experimented somewhat with adding scripting to the gui engine, got it to work somewhat but not good enough.

However' im not really convinced with the whole lua wrapper thing for all the stuff, like rendering, game loops etc. In my opinion that should stick in the compiled language, stuff like playing sounds, triggers, ai and such parts are stuff that belongs in scripting.

Joshas, that only diagonal stuff in the collision demo seems strange to me, does the input demo work correctly ?