Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 49

Thread: Phoenix 2D Game Engine V1.0

  1. #11

    Phoenix 2D Game Engine V1.0

    I've managed to track down the bug in the components, i was using TAlignment in the Label (1 byte in Delphi, 4 in fpc) now it uses TPHXAlignment instead.

    http://www.phoenixlib.net/files/Phoenix2007-08-15.zip
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #12

    Phoenix 2D Game Engine V1.0

    Andreaz, does this mean that your ready to add scripting wrappers to the project? I've just about got pLua ready and would like to wrap up Phoenix to test out the new code as I think it would be a great starting point. Looking at it all, things have changed significantly since I created the original wrappers .

  3. #13

    Phoenix 2D Game Engine V1.0

    Awesome! Compiles on Delphi 7 nicely, but on Turbo Delphi Explorer there's one little problem with phxLogger:
    [Pascal Error] phxLogger.pas(326): E1030 Invalid compiler directive: 'ELEIF'
    Changed it to "ELSEIF" and "ENDIF" to IFEND and everything works.
    Haven't tried all the demos yet, but in Collisions demo objects are move only in diagonal directions.

    +1 for idea to have fonts and GUI skins repository, also for particle effects.

  4. #14

    Phoenix 2D Game Engine V1.0

    Quote Originally Posted by jdarling
    Andreaz, does this mean that your ready to add scripting wrappers to the project? I've just about got pLua ready and would like to wrap up Phoenix to test out the new code as I think it would be a great starting point. Looking at it all, things have changed significantly since I created the original wrappers .
    I've experimented somewhat with adding scripting to the gui engine, got it to work somewhat but not good enough.

    However' im not really convinced with the whole lua wrapper thing for all the stuff, like rendering, game loops etc. In my opinion that should stick in the compiled language, stuff like playing sounds, triggers, ai and such parts are stuff that belongs in scripting.

    Joshas, that only diagonal stuff in the collision demo seems strange to me, does the input demo work correctly ?
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  5. #15

    Phoenix 2D Game Engine V1.0

    Hi Andreaz!

    Congratulations for the official engine version! =)

    Very impressive the Cubic Paths, i did not understant very well yer how it works, but very impressive!

    Have you done a PathEditor for this version yet?

    Thanks!
    Cezar

  6. #16

    Phoenix 2D Game Engine V1.0

    Input demo works correctly (even the gamepad). I think that the problem in Collisions demo is in movement part, haven't quite figured it out.

  7. #17

    Phoenix 2D Game Engine V1.0

    Quote Originally Posted by Andreaz
    However' im not really convinced with the whole lua wrapper thing for all the stuff, like rendering, game loops etc. In my opinion that should stick in the compiled language, stuff like playing sounds, triggers, ai and such parts are stuff that belongs in scripting.
    Actually, I completely agree with you Andreaz . JumpStart goes the whole way, but for an open source engine in Pascal it would be better to have an event driven system. Still, I had to wait until you actually had it ready for release so I wouldn't wrap anything improperly . I'm headed off on vacation tomorrow, but when I get back would be cool to get together and talk about implementation details and where you see the hooks coming into play.

  8. #18

    Phoenix 2D Game Engine V1.0

    This looks like a lovely engine.

    The editors are very nice, I like the GUI editor

    Well done, keep up the good work.
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  9. #19

    Phoenix 2D Game Engine V1.0

    Poking around Collisions demo I've found another bug, this time collision related. Here's a screenshot:

  10. #20

    Phoenix 2D Game Engine V1.0

    Downloadind and instaling
    From brazil (:

    Pascal pownz!

Page 2 of 5 FirstFirst 1234 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •