Quote Originally Posted by jasonf
Would it be difficult to apply a masked reflection map to a relief mapped surface?...
very easy

Quote Originally Posted by jasonf
That would be amazing... Imagine, a texture with metal pipes on a brick wall, some parts of the bricks are wet because of leaky pipes.. the pipes are mostly shiny but near to the joints they're corroded. All of this with 2 polygons, 3 textures, 1 environment map (if not calculated at runtime) and a load of processing and if done well, almost photo realistic levels.
Do you want to create levels and models for my games with your design ?