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Thread: Final3D SDL Engine 2007

  1. #31

    Final3D SDL Engine 2007

    Quote Originally Posted by andygfx
    Yes. Download and try. If you have comments write me.
    Downloaded and instaled, its suitable for 2d game ? :?

    and it runs on Ubuntu ?
    From brazil (:

    Pascal pownz!

  2. #32

    Final3D SDL Engine 2007

    thx
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

  3. #33

    Final3D SDL Engine 2007

    New release 0.12:

    new Features:

    - LUA Script class
    - GLSL Lua wrapper
    - CAMERA Lua wrapper
    - FONT Lua wrapper
    - GUI Lua wrapper
    - GUI ITEM window
    - GUI ITEM label
    - GUI ITEM button
    - GUI ITEM checkbox
    - GUI ITEM image button
    - GUI ITEM options
    - GUI ITEM panel
    - GUI ITEM vertical slider
    - GUI ITEM horizontal slider
    - GUI Manager class


    ToDo:

    - Sprite3D Manager
    - CAL3D Animation class
    - Terrain class
    - Package class
    - Light Manager
    - Music/Sound Manager class
    - Animation Manager
    - Postrender screen FX

    SRC/BIN: http://final3d.intelligentdevelopment.sk/
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

  4. #34

    Final3D SDL Engine 2007

    Quote Originally Posted by arthurprs
    Quote Originally Posted by andygfx
    Yes. Download and try. If you have comments write me.
    Downloaded and instaled, its suitable for 2d game ? :?

    and it runs on Ubuntu ?
    1) Not now, but i have in ToDo to add class for 2D game via Sprite2D Manager.

    2) Not tested under Linux
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

  5. #35

    Final3D SDL Engine 2007

    It crashes on my machine, which runs HL2 and the beginning of the BioShock demo without any problems.

    Could this be the problem ( taken from log file ) :
    STATUS INFO : @ 10:22:14 MSG : --------------------------------------------------------------- IN : GUI CLASS

    STATUS INFO : @ 10:22:14 MSG : [GUI - THEME] IN : GUI CLASS

    STATUS INFO : @ 10:22:14 MSG : --------------------------------------------------------------- IN : GUI CLASS

    STATUS INFO : @ 10:22:14 MSG : load GUI theme definition: data/gui/F3Dskin.theme IN : GUI CLASS

    STATUS INFO : @ 10:22:14 MSG : Load : data/textures/gui/theme/default/WINDOW_00_a.psd IN : TEXTURE FACTORY

    STATUS INFO : @ 10:22:14 MSG : not loaded : -1 IN : TEXTURE FACTORY

    STATUS INFO : @ 10:22:14 MSG : loading IN : TEXTURE FACTORY

    STATUS INFO : @ 10:22:14 MSG : assigned. IN : TEXTURE FACTORY

    STATUS INFO : @ 10:22:14 MSG : - skin_part_ID : 0 IN : GUI CLASS

    STATUS INFO : @ 10:22:14 MSG : - skin_part_name : WINDOW_00_a IN : GUI CLASS

    STATUS INFO : @ 10:22:14 MSG : - image_file : data/textures/gui/theme/default/WINDOW_00_a.psd IN : GUI CLASS

    STATUS INFO : @ 10:22:14 MSG : - image_ID : 0 IN : GUI CLASS
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #36

    Final3D SDL Engine 2007

    Ok I recompiled the source and it now seems to work. Btw, you have a ton of hints and warnings in your code, most of which seem to stem from not using the "override;" keyword on your Destroy method in you classes. I know this may not be a priority, but cleaning these H&Ws up will help you track down bugs more easily later on.

    A bug I noticed when playing with the demo is that on the sound slider, if you change it's position then move the Window, the slider jumps a few pixels in the -Y direction.

    Also the depth setting of the spinning logo seems a bit odd as it on top of everything nor is it below everything, but maybe this was intentional.

    Well I hope this helps.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #37

    Final3D SDL Engine 2007

    Btw, you have a ton of hints and warnings in your code, most of which seem to stem from not using the "override;" keyword on your Destroy method in you classes. I know this may not be a priority, but cleaning these H&Ws up will help you track down bugs more easily later on.
    - yes. because it's from WIn32 version rewrited, now it's my first priority - clean up code

    A bug I noticed when playing with the demo is that on the sound slider, if you change it's position then move the Window, the slider jumps a few pixels in the -Y direction.
    - oops. it's a bug.


    Also the depth setting of the spinning logo seems a bit odd as it on top of everything nor is it below everything, but maybe this was intentional.

    GUI is drawed inside APP_RENDER_2D fnc and Hud is drawed at end of APP_DO_RENDER. That's all. Isn't a bug. If is neede change it so:

    [pascal]procedure APP_RENDER_2D();
    begin

    F3D.Hud.SetFontColor('fixedsys',SetColor4f(1,1,1,1 ));
    F3D.Hud.Print('Impact', 0, 0, 'Final3D® Engine 2007 - ver. 0.09');

    F3D.Hud.ImageList.Image[SMALL_LOGO_ID].Angle := F3D.Hud.ImageList.Image[SMALL_LOGO_ID].Angle+(F3D.Timer.GetElapsedTime);


    F3D.Viewport.DrawInfo(F3D.Config.r_viewport_width - 272, F3D.Config.r_viewport_height - 128 - 14;
    F3D.InputControl.ShowInfo(F3D.Config.r_viewport_wi dth - 272, F3D.Config.r_viewport_height - 128 - 84);
    F3D.Cameras.DrawInfo(0, F3D.Config.r_viewport_width - 272, F3D.Config.r_viewport_height - 12;

    F3D.Hud.ImageList.Render();
    F3D.GUI.Render();

    end;


    procedure APP_DO_RENDER();
    begin

    F3D.Timer.Update();

    F3D.Viewport.Clear(0.5,0.5,0.5,1);
    F3D.Viewport.BeginRender3D();

    // .... 3D SCENE code here .................................................. .

    APP_RENDER_3D();

    // .... 3D SCENE code here ..............................................[END]
    F3D.Textures.InActiveLayers();
    F3D.Viewport.EndRender3D();
    F3D.Viewport.BeginRender2D();
    // .... 2D SCENE code here .................................................. .

    APP_RENDER_2D();

    // .... 2D SCENE code here ..............................................[END]

    F3D.Viewport.EndRender2D();
    F3D.Viewport.Flip();
    end;[/pascal]
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

  8. #38

    Hello

    Hi, andygfx

    nice to see you.
    You work on a new engine. great. (the old a3d ?)

    what version of delphi do you use and how do you make a level ?








    Sorry for my bad english.
    I like the old a3d.

  9. #39

    Final3D SDL Engine 2007

    1) Is similar to A3D but isn't A3D

    2) now a haven't plan for how to make LEVEL, for now i have writed exporter to my f3da format from Maya. F3DA file format is very simple:

    Code:
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    &#91;nB&#93;<v3f>&#58;-1|0|0;
    &#91;nC&#93;<v3f>&#58;-1|0|0;
    &#91;tA&#93;<v3f>&#58;1|0|0;
    &#91;tB&#93;<v3f>&#58;1|0|0;
    &#91;tC&#93;<v3f>&#58;1|0|0;
    &#91;bA&#93;<v3f>&#58;0|1|0;
    &#91;bB&#93;<v3f>&#58;0|1|0;
    &#91;bC&#93;<v3f>&#58;0|1|0;
    &#91;uv0A&#93;<v2f>&#58;0|0;
    &#91;uv0B&#93;<v2f>&#58;0|1;
    &#91;uv0C&#93;<v2f>&#58;-1|1;
    &#91;mat&#93;<str>&#58;mat_cube;
    &#91;-F&#93;<str>&#58;Create;
    Description:

    Code:
    &#91;+O&#93; object name
    &#91;+CF&#93; faces count
    &#91;+CV&#93; vertex count
    &#91;-O&#93; end of object definition
    &#91;+F&#93; start face&#91;n&#93;
    &#91;vA&#93; vertex A
    &#91;vB&#93; vertex B
    &#91;vC&#93; vertex C
    &#91;cA&#93; color A
    &#91;cB&#93; color B
    &#91;cC&#93; color C
    &#91;nA&#93; normal A
    &#91;nB&#93; normal  B
    &#91;nC&#93; normal C
    &#91;tA&#93; tanget A
    &#91;tB&#93; tanget B
    &#91;tC&#93; tanget C
    &#91;bA&#93; binormal A
    &#91;bB&#93; binormal B
    &#91;bC&#93; binormal C
    &#91;uv0A&#93; uv set 0 A
    &#91;uv0B&#93; uv set 0 B
    &#91;uv0C&#93; uv set 0 C
    &#91;mat&#93; materil name for face
    &#91;-F&#93; end face definition
    
    ....
    3) CodeGear and Delphi7 compilation works good on both.
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

  10. #40

    Deled-Files

    On www.delgine.com there is a delphi-loader for
    deled files. Deled is a good modeller.
    I have import deled in the old A3D and it works with an old
    Deled-Editor.



    For new files:
    http://www.delgine.com/forum/viewtop...ghlight=delphi

    Can you import it ?




    Sorry for my bad english

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