overkill is, when you try to keep track of all the new registers trying not to screw up your asm code, you can't beat compilers at that.Originally Posted by GendoIkari
overkill is, when you try to keep track of all the new registers trying not to screw up your asm code, you can't beat compilers at that.Originally Posted by GendoIkari
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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