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Thread: SibVRV Fast Compiler (Pascal Language)

  1. #21

    SibVRV Fast Compiler (Pascal Language)

    Are you actually making a compiler or just a script engine?

    I seriously think there's a dire need for an 8bit compiler these days. Your only choice today is between different versions of C compilers if you need to program an avr or pic processor.

    And I'm drunk as ****
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  2. #22
    Co-Founder / PGD Elder WILL's Avatar
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    SibVRV Fast Compiler (Pascal Language)

    Well here is a list of platforms you'd be looking at for the MIPS alone:

    Nintendo 64: MIPS R4300i-based NEC VR4300 @ 93.75 MHz (link)

    Playstation: R3000A-compatible (R3051) 32bit RISC chip running at 33.8688 MHz (link)

    Playstation 2: MIPS R5900 CPU core, 64 bit (link)

    Playstation Portable: MIPS R4000-based CPU 333MHz (was 222MHz) (link)


    Tons more info for the MIPS is available here: Wikipedia Article on MIPS
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #23

    SibVRV Fast Compiler (Pascal Language)

    thx for good information

  4. #24

    SibVRV Fast Compiler (Pascal Language)

    Quote Originally Posted by Delfi
    i thought asm is machine code.. hand crafted x86 beats any compiler, but doing that on a 64 bit cpu is overkill, you can't beat teh compiler there with all the registers and stuff.
    I really dont understand this statement. Programming assembly amd64 is so much easier than intel x86 one. Amd64 cpus have lots of new general purpouse registry, have transparent 64bit implementation, have all what a programmer could want. Why do you think is "overkill"?
    Italian Member: Sorry for my bad english.
    <br />Languages known: Delphi 7, C++.
    <br />Experiences with Asphyre, Irrlicht, OpenGL, NDS homebrew, and so on...

  5. #25

    SibVRV Fast Compiler (Pascal Language)

    Quote Originally Posted by GendoIkari
    I really dont understand this statement. Programming assembly amd64 is so much easier than intel x86 one. Amd64 cpus have lots of new general purpouse registry, have transparent 64bit implementation, have all what a programmer could want. Why do you think is "overkill"?
    overkill is, when you try to keep track of all the new registers trying not to screw up your asm code, you can't beat compilers at that.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #26

    SibVRV Fast Compiler (Pascal Language)

    Hey SibVRV, your email doesn't work
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  7. #27

    Version 25 sep 2007

    25 sep 2007 i have uploaded to site new version and show it to all friends, but now i want to show it to all )
    http://www.sibvrv.com/svfpc.rar

    ~700kb

    my email support@sibvrv.com working fine but some times i can delete mails as spam )) because ~500-1000 messages per day.

    my ICQ 131220029


  8. #28

    SibVRV Fast Compiler (Pascal Language)

    do you have sort of compiler datasheet of things it supports compared to delphi or fpc?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  9. #29

    SibVRV Fast Compiler (Pascal Language)

    Delfi, what do you mean ?

  10. #30

    SibVRV Fast Compiler (Pascal Language)

    The screenshot looks very interesting, I must try this when I have some time.

    What language features are supported compared to Delphi/Freepascal? Because you are not 100% compatible right?
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

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