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Thread: SibVRV Physics - Car Simulation

  1. #1

    SibVRV Physics - Car Simulation



    www.sibvrv.com

    This demo is created to show full power of physics in car simulation.

    You can set number of cars from 2 cars up to 1024 + 2 cars.

    Coments, Ideas and Bugs reports are welcome

  2. #2

    SibVRV Physics - Car Simulation

    Very nice demo, physics look pretty good. Are you using a physics engine like Newton or ODE?

  3. #3

    SibVRV Physics - Car Simulation

    Quote Originally Posted by Luuk van Venrooij
    Very nice demo, physics look pretty good. Are you using a physics engine like Newton or ODE?
    Own Physics Engine
    Every car : 2 boxes 4 balls 5 joints.

  4. #4

    SibVRV Physics - Car Simulation

    This looks amazing and the cars actually handle well..

    Where did you get the car models from? they're of a very high quality.

    I'd love to see some source for this and I think the community could benefit from seeing it too.

  5. #5

    SibVRV Physics - Car Simulation

    Quote Originally Posted by jasonf
    This looks amazing and the cars actually handle well..

    Where did you get the car models from? they're of a very high quality.

    I'd love to see some source for this and I think the community could benefit from seeing it too.
    lots of sites with free models but i like http://www.nfscars.net/ all models from nfs

  6. #6

    SibVRV Physics - Car Simulation

    so, what't the purpose of it? you going to release it as a sdk?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  7. #7

    SibVRV Physics - Car Simulation

    jasonf, ) do you have email?

  8. #8

    SibVRV Physics - Car Simulation

    I do... PM is in the post.

  9. #9

    SibVRV Physics - Car Simulation

    Very nicely done

    I'm really interested in the source-code, since i want to make a race game (if i have enough time).

    I really want to implement the physics myself (for learning purpose), but reading trough tons of articles is very time-consuming. So i could benefit from it aswell.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #10

    SibVRV Physics - Car Simulation

    Quote Originally Posted by chronozphere
    I'm really interested in the source-code, since i want to make a race game (if i have enough time).
    May be i create .dll with my physics but not now...

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