I don't know if it's easier, but it's probably faster.

OK I have added collisionobjects to my Sprites and it works fine. Now I'm wondering if there is an easy way to see which line of the collision polygon there has been a collision? It would be a nice an easy way to locate where exactly the collision happened.

btw. I rendered the collision objects for debugging purposes and used the fill color clrNone. I may be wrong, but I thought that it would mean that my drawn objects only where outlined, but instead they had a white fill colour.