Quote Originally Posted by pstudio
But there is no way right now in the collisionobjects that tell you were exactly the collision happened? If not it would be a nice feature in a future release. Sometimes it doesn't matter, but sometimes it's nice to know exactly where two objects collided.
Sadly not, that is not as easy as it first may seem, i've spent alot of time getting that to work but without any satisfying results. Detecting the collisions is quite easy, getting the location, vectors and time of the collision is not that trivial...