I've just started on a small breakout game to test out Phoenix and I'm a bit puzzled now.
Phoenix has a pretty good collision engine using polygons, but the sprite engine doesn't make use of it as far as I can see. It just checks on bounding rects which it gets from the sprites given pattern.
Why is that?
I suppose I'll now have to mantain my own collisionengine as well now and make synced with the sprite engine, or have I overlooked something.