The collision engine and sprite engine isn't connected to make things easier (and faster). Just let you'r sprites have a collision object that you add to the collision engine and you're set.
The collision engine and sprite engine isn't connected to make things easier (and faster). Just let you'r sprites have a collision object that you add to the collision engine and you're set.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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