System: Windows XP, Pentium D 805 2,8 GHz, GeForce 7600 GS
Compiler/IDE: Delphi 2005 for Win32
API: OpenGL
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Hello :!:

I've written a post before, but it has been deleted due to breaking the rules. This time it should not happen again.

But to the point. Together with my group we've decided to make a terrain editor for our game. I got stuck with the editor, because I don't really know how to optimize the rendering of it. When I use heightmap which is 64x64, everything works fine and the framerate is pretty decent. When the heightmap is 512x512, the framerate goes down drastically.

Have you got any ideas :?: It'd be nice if you sent me some code. If you want, I can send you my code. I have nothing to hide from you.

Regards :!: