Quote Originally Posted by pstudio
Will the engine be focused on a special type of game like jump-n-runs or will it be flexible to cover more game types only limited by the programmers imagination?
Well, rectangular rpg's and platforms for shure, I have a few ideas on how to get it isometric without writing to much additional code so that's my hope that that will be there to.

It's tricky designing it in such a way that it will offer everything everykind of game needs, but i'm giving it alot of thought to get it as flexible as possible.