Will: exactly!

User137: well, they arent supposed to be spaced at all! they are supposed to look like the ones on the right part of the pic.

If i only had tiles that filled the entire 32x32 pixels, i would not have to use transparent (wich causes this error), but i need to be able to draw up to 5 layers of tiles...

OK, new pic:


these are in essential the same map, without and with transparent.

you can clearly see that there is some problem with the grass-tile when the tileset is set to transparent. it is as if the transparentsolor is not correct, right? but the transparentcolor is OK according to the settings. so there has to be an error in unDelphiX, or what?